Sylphs

Born from the descendants of humans and beings of elemental air such as djinn, sylphs are a shy and reclusive race consumed by intense curiosity. Sylphs spend their lives blending into the crowd, remaining unnoticed as they spy and eavesdrop on the people around them. They call this hobby “listening to the wind,” and for many sylphs it becomes an obsession. Sylphs rely on their capable, calculating intellects and on knowledge gleaned from eavesdropping to deliver them from danger.

Sylphs rarely abandon civilization, preferring to find a city or settlement where they can go unnoticed among (and spy upon) the masses. They’re sometimes able to blend in with other races - mostly humans - but often find it hard to hide the blue swirls in their skin. Most look for jobs where they can be away from the public eye and interact with others as little as possible. Sylphs are most commonly found in Eodar.

Sylph stats, traits, subraces, favored class options, alternate racial traits can be found here