"Spy" Network

Watcher's of old would hire detectives, investigator's, thieves, and other rogues to gather factual information on what's happening in the world in exchange for turning a blind eye on some of their less-than-legal activities. Along with the wealth of information collected this also gives The Watcher's a network to unload valuable relics, heirlooms, and artifacts.

Level 1 (Cost = 100)
The Watcher's have contributed to the construction of a building along the docks that will act as a Port Authority. This will be the front for the Thieve's Guild. It will allow them to come and go anonymously, conduct business, and keep an eye on anyone who steps foot on the Isle of the Watchers.

- The Watcher's can spend a downtime action to: - The Watcher's may also exchange art, gems, and mundane items.
 * Spend 15gp to gain a nimbleness die (d4). This die may spent on any ability check, saving throw, or skill check related to Dexterity or Charisma.