Rogue

Source: Core rulebook.

Basic info.

Role: Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents.

Alignment: Any.

Hit Die: d8.

Skill Points at each Level: 8 + Int modifier.

Rogue talents can be found here.

Rogue archetypes can be found here.