The Many Races

The civilized races that appeared on Negrotharl millennia ago adopted the moniker "The Many Races" to denote that, though they're diverse, they all are together in the grand scheme of things.

The Many Races have undergone drastic changes since they first arrived on Negrotharl, but none as drastic as the changes that have taken place since The Banishment. Below are descriptions of each race. Most of the information here comes from old texts from older scholars, and most of it holds true to today. When necessary, notes have been included to explain changes that have occurred since The Banishment.

Common Races
While not known to the inhabitants of Negrotharl there are a group of races whose population has been effected less than any other by The Banishment. This is not to say that they vastly outnumber the other races, but they do have a slightly greater presence than many other races. It's also important to note that some of these races may have been changed in other ways.
 * Elves - Long lived race that are generally seen as vermin. Frequently living impoverished lives or as slaves.
 * Dwarves - Short and stocky race who have a penchant for stone and metal work.
 * Gnomes - Short and quirky race known for their eccentricity and wanderlust.
 * Half-Elves - An unfortunate race, untrusted by both halves of their hertiage. Capable of great things, but rarely given the chance to prove it.
 * Halflings - Race of generally well-spirited folk who find great comfort in home and community.
 * Half-Orcs - Menacing race that often finds themselves the in the unfortunate situation of "biggest guy in the room."
 * Humans - Capable of a great deed, but often misunderstood by the other races.
 * Hobgoblins - Fierce brutes who frequently dive full heartedly into the stereotypes of their race.

Uncommon Races
Beyond the common races there are a group of races that, while affected, were less drastically affected by The Banishment than those that had Outsider blood. For most it meant significantly reduced lifespans, which weren’t understood to be magically lengthened before The Banishment, but were proven to be true once magic returned. While it’s not understood why these races were affected more than the common races, a few guesses have been made.

Members of the Rare Races have suggested that it was simply that the ancestors of the banished members of the Uncommon Races who disappeared likely bred with an outsider at some point and that blood lead to their demise.

Some of the more suspicious members of society however, hold that the spell casted by the Arcanists at Delroth’s Academy banished all who were allied with the Summoned Army and that all those who were banished were plotting against the inhabitants of Negrotharl.

The truth of why it happened will likely remain a mystery forever.


 * Catfolk - Race of big-cat-like creatures, often described as quiet and pensive.
 * Gripplis - Frog-like race of creatures who tend to avoid civilization.
 * Kitsune - Fox/human Shapeshifting race who delight in the lingual arts.
 * Kobolds - Small, dragon-like race who seem to have an inferiority complex related to their physical appearance.
 * Orcs - Debated member of the Many Races, usually live in tribes.
 * Ratfolk - Rat-like humanoid race that enjoy subterranean and dry areas. Known for hoarding and living in squalor.
 * Tengus - Bird-like humanoid race that has a tenancy to be impulsive and rash.
 * Vishkanyas - Mysterious race who possess scaly skin. They have a knack for secrecy.
 * Wyvarans - Hulking beast-like race believed to be distantly related to both Kobolds and Wyverns.

Rare Races
Of the Many Races, these races were the most affected by The Banishment. The majority of them were Banished, and their family members stopped producing outsider-blooded babies until magic returned to Negrotharl. Mistrust created by The Banishment caused many outsider-blooded families to go into hiding or flee their homeland.

The lifespans of all outsider-blooded races were greatly reduced post-banishment, but since the return of magic their lifespans appear to be returning to their pre-banishment lengths, though at a much slower pace than those of the Uncommon Races.


 * Aasimars - Celestial-touched race, who are often believed to be good omens, but just as often prove otherwise.
 * Ifrits - Fire Plane-touched geniekin race who embody the aspects of fire: passion, temper, imperious, etc
 * Oreads - Earth Plane-touched geniekin race who embody the aspects of earth: Stoicism, resolve, contemplative, etc
 * Samsarans - Enigmatic race who reincarnate upon death. Often avoided by the superstitious because of their ties to the cycle of life.
 * Sylphs - Air-Plane-touched geniekin race who embody the aspects of air: abstract thinking, restlessness, focus
 * Tieflings - Fiend-touched race, who are often believed to be bad oments, but just as often prove otherwise
 * Undines - Water-Plane-touched geniekin race who embody the aspects of water: persistence, nurturing, grace, etc

New Races
The New Races are a group of races that have little to nothing in common, but that did not exist when the Many Races arrived on Negrotharl. Most are also extremely rare and therefore little is known about them or their culture, if they have any.
 * Dhampir - Half-living spawn of vampire sires, Dhampir are as varied as any other race, but frequently lived life as an outcast for their undead heritage long before The Banishment.
 * Nagaji - Serpent-blooded race who waver between independence and subservience.
 * Suli - Four-elemental-plane-touched geniekin race who are the most humanoid of all geniekin; inheriting charm and beauty from their otherworldly heritage.
 * Vanaras - Mischievous, monkeylike humanoids who have so recently appeared in Negrotharl that few have integrated into the "civilized" world.
 * Wayangs - Small, Shadow Plane-touched race who are shy and elusive.