Mesmerist

Source: Occult Adventures

Basic info.

Role: Mesmerists wield power over lesser minds, suppressing foes’ wills to weaken them. Priding themselves on their trickery and inventiveness, they also support their allies—and often themselves—with magical tricks, most of which offer protection. Their limited healing ability primarily provides temporary hit points, so mesmerists aren’t the strongest primary healers, but they can easily remove conditions that typically affect the mind.

Alignment: Any.

Hit Die: d8.

Skill Points at each Level: 6 + Int modifier.

Mesmerist stares can be found here.

Mesmerist tricks can be found here.

Mesmerist archetypes can be found here.