Dragonborn

The dragonborn, as their name suggests, are humanoids that have a pronounced dragon-like appearance, and in fact share blood with them. Much like their monstrous cousins, dragonborn vary wildly from one to the next in many ways and the color of their scales can tell you much about a dragonborn’s physical traits before you’ve become acquainted. Traits like the type of breath weapon they use and the resistances they have are always determined by their scale color. Unfortunately, the colors of their scales also often leads others to tie their personality to that of the matching dragons.

These variety of colors and personalities means dragonborn rarely mingle solely with their own kind, and prefer mixed company. Dragonborn can be found all across Negrotharl, but usually prefer to stay in major cities unless performing a duty such as joining an army, seeking riches and fame, or attempting to find a greater purpose.

Dragonborn stats, traits, subraces, favored class options, alternate racial traits will be added soon.

Dragonborn
Ability Scores: +2 Str, +2 Cha, -2 Dex.

Size/Type: Medium humanoid (reptilian)

Speed: 30 feet.

Languages: Common and Draconic. Dragonborn with high Intelligence scores can select from Aquan, Auran, Dwarven, Elven, Giant, Ignan and Terran.

Dragon-blooded: Dragonborn are considered to be dragons as well as humanoids.

Low Light Vision: Dragonborn can see twice as far as humans in conditions of dim light.

Darkvision: Dragonborn can see in the dark up to 60 feet.

Breath Weapon (Su): Once per day, a Dragonborn can breathe a 15-ft. long cone or line of energy dealing 2d6 points of Elemental damage. Affected creatures suffer half damage on a successful Reflex saving throw (DC 10 plus 1/2 character level plus Constitution modifier). Energy type and shape of the Dragonborn's breath is determined by color of its scales (Same as corresponding dragon).

Draconic Resistances: Dragonborn are immune to magical sleep effects and paralysis effects. 

Energy Resistance: Dragonborn possess 5 points of energy resistance to the same energy type as their breath.

Breath Weapon Details:

B# = Bestiary # in which Dragon is located.

Alternate Racial Traits:
Natural Armor: Some Dragonborn's thick scales give them +1 natural armor bonus. This ability replaces Draconic Resistances.

FAVORED CLASS OPTIONS:
Alchemist: + ½ to bomb damage when the bombs cause energy damage that is the same as the Dragonborn’s elemental nature.

Barbarian: Add +1 to the barbarian’s total number of rage rounds per day.

Bard: Add +½ to the bard’s bardic knowledge bonus..

Cleric: Add +½ to damage when using Channel energy to harm opponents.

Oracle: Add +¼ to the oracle’s level for the purpose of determining the effects of an oracle curse.

Paladin: Add +¼ to the deflection bonus granted by your smite evil ability.

Rogue: Add +½ to the rogue’s trap sense bonus to AC.

Sorcerer: Add +½ point of energy damage to spells that deal the same energy damage as the Dragonborns breath weapon

Summoner: Add +¼ to the eidolon's evolution pool.